Nothing really happens. No speeding up, no increasing difficulty, little variety in obstacles.
Nothing really happens. No speeding up, no increasing difficulty, little variety in obstacles.
press Z
Music only comes from left headphone and jump sound comes from the side of the screen the player is on. Otherwise quite nice atmosphere and gimmick.
Hey! Thanks for letting me know, I definitely need to work on implementing audio properly, I'm sure there's a way to fix it in engine, so I'll probably look back and update the game with fixed audio!
Requires full restart each death. Unpolished.
It makes it difficult but challenging i figured. But thanks for your feedback and thanks for trying, much appreciated
A bit amusing but too buggy and unclear.
Haha yeah, the game should have tons of bugs since I had to recover old code to fix a game-breaking bug.
I'll also remember to add instructions in Rattertatter v2.
Thanks for the feedback!
Tall spike is unbeatable.
oh yes! i love those
Since so much of the game is spent in combat, I think damage SFX and animations for when enemies are hit by attacks could be cool, since fighting them felt kind of boring.
Music can get repetitive sometimes. Dialog is unskippable and impossible to make faster.
Thank you for your feedback! this game is still quite early in development so I am planning on having dialogue be skippable in a future update. I never really had animations or sfx in mind so thank you for bringing it up. i'll try to make fighting seem more interesting!
Nice music, though it gets a bit repetitive and I think it may be a bit weirdly mixed. (It only played from my right earphone, but that may just be my hardware problem, it seems to be originating from one place in the level, so it is sometimes on the right and sometimes on the left).
Controls are a bit slippery but if that's intentional, so be it. Hitboxes are also a little weird.
The mixing wasn't a problem in editor, but I did notice it when I ran the game on here, so maybe something went wrong during export, thanks for the feedback, I'll see if I can fix it!
Good choice of music, drifty(that is not good for a platformer) controls.
i know
Ahh, being locked in there with limited processing power must really suck. Congrats on having a functional slope.
Real review: Slow, never boring but only barely amusing much of the time. I am biased in favor because I like the references to Will You Snail?. The game could use some way of speeding up, since it's so slow.
so you didnt get the joke eh? you. are. a. SNAIL
I consoom games in the "Under Judgement" section and sometimes something of quality. 8BitAnt and ZabuJard fan.
I feel an urge to justify each of my ratings with a comment, so sorry if some of my comments were inaccurate.
Age 23
Joined on 9/13/19